Cuz we comin up on uncharted territory but we still March, I still, you still, we still. So many obstacles in front of us we can't see but we still March, I still, you still, we still Let the. Jul 13, 2013 Bethanyfrye and I are in Minecraft, and we play the Uncharted Adventure Map! Watch as we go on an Epic Treasure Hunt through the land of Minecraftia in search of all the Gold we can find!
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Thanks to Goreae and zbill for making the first two generations of CTM compilation threads! Thanks to StratMaster007 for the awesome banner!Welcome to the all new CTM Central! Link to the former CTM Central: This compilation of CTM maps is quite a different beast than the last one. Read on to find out how!Want this cool banner by StratMaster007? Then just copy and paste this into your signature!url=http://www.minecraftforum.net/topic/1535400-shop-ctm-ctm-shop/imghttp://i.imgur.com/hsjRA.jpg/img/url. This is just a small collection of some of the CTM maps out there. There's hundreds, or maybe even thousands, of CTM maps.
Unfortunately, it'd take me years to post them all here, and years more to get reviews for them all.Maps are organized by rating, from highest to lowest! Please note that a map's rating can go up or down when new maps are released.If you appreciate the time I've taken to write this thread, respond to it! Don't let it die! Or, if you have less time on your hands, make the rep-whory part of me feel good and give it a +1.What are CTM maps?CTM maps are a kind of custom map pioneered by Vechs, which is in many ways similar to vanilla Minecraft.
You can place and break blocks, but the difference is that you have a goal, which is to collect materials and place them in some sort of monument to your victory. In obtaining these materials, you will have to traverse dangerous terrain, filled with strong mobs and devious traps. Will you complete any of these hard maps?What should I post in this thread?Pretty much anything related to CTM maps is OK! Post about progress you're making on CTM maps, post pictures of your own CTM maps, post a few of your LPs of CTM maps (please do not spam up the thread with these, however) and discuss the finer aspects of maps! Author: threetwoRating: 9.0Commentary: Threetwo's insanely creative and insanely hard maps will leave you wanting more after you place the last record in the monument. His maps require you to find discs to place in a Jukebox Monument. The discs are hidden in boxes in beautiful, inventive landscapes.
Threetwo is best known for his skill in creating large landscapes and in combining blocks that look well together. The aesthetics of these maps especially will stun you. However, given the difficulty level of these maps, don't stand and stare for too long, or you'll die.
Hello, players. Look at your map, now back to 32's, now back at your map, now back to 32's. Sadly, it isn't yours, but if it stopped using wool and switched to records, it could look like 32's. Look down, back up, where are you?
You're falling in the void with the records your map could have. What's in your hand, back at me. I have it, it's a pick with two uses to mine those diamonds you love. Look again, the pick is now with the diamonds. (in the void) Anything is possible when your map has records and not wool. I'm on a pig.
All that aside, 32 combines artistic style and shape with the unruly forces of the mobs against you to utterly RIP YOUR SOUL TO PIECES. Cruel starts make for instant ragequits. He uses lighting cues, visual cues, death cues and everything inbetweDEAD.
These maps should come with a warning label that's too hot for the censoring board. Enjoy imagining about the records your map could have.Picture. Author: DomaraRating: 9.0Commentary: Domara's first map, Safe Haven, took him over a year and a half to construct. Not a single bit of that time was wasted, apparently, because Domara creates absolute masterpieces. His huge maps require you to find 72 different objectives before the map is completed. On your journey through his maps, you will be taken through vast landscapes, each one very different than the last. His maps are difficult, but at the same time give out a lot of fun enchanted loot, so you'll always be on your toes and also having fun in this amazing series.Picture.
AnotherMinecraftLP is one who knows his secrets from the old TNT traps to the unavoidable player sensors that kill you. His map series gets straight to the point with all you would want in a CTM map. Everything from gigantic, refreshing valleys, to the hardest platforming puzzle in all of CTM-kind in his series. Amlup provides interesting loot chests, a steady amount of materials and the get-to-it action that everyone loves in CTM maps.
However, he does have a few similar concepts in his own maps, like a desert area in both maps, the starting areas looking interestingly similar and more. I do commend him on a lot of his areas, breaking the ground in 1.4 tech and fun designs for all. All things said, he is breaking into Uncharted Territory. Commentary: This open-world map by the brilliant mapmakers in Gustavo Entertainment Team use Minecraft 1.4 blocks and features to create an amazing open-world map. From start to finish, you'll be stunned by the great terrain and block combinations.
This map is more about adventuring and finding dungeons than beating them, but the gameplay is immersive and fun and keeps you wanting more. The insane amount of loot being heaped upon you, each item with its own name and abilities (and cool items like drinkable vodka potions) makes you want to explore more. The difficulty curve of this map is a little bit strange, and some areas can lead to frustration, but overall this is a fun map. Commentary: Thadiwyn is an absolute master of aesthetics, and his map series shows this to full extent.
His first map, Blight Castle, is set almost purely in the interior of a castle, and not only visually stuns the player, but has great gameplay and even an involving storyline. His second map takes a completely different concept, and forces the player to think extra quickly. Weaknesses of the series include a slight imbalance between the story and gameplay, and occasional spikes in the difficulty curve. Commentary: While Xekaj may be a cold hearted man for your relaxing needs, his maps are something different to the others in his pool.
Combining magnificent structures with agonizing difficulty, Xek creates a more strategic style of gameplay for the player. Xek allows you to search the environment for loot to aid you in difficult to find places, or take the beast of his challenge on from the get-go.
However, for anyone not necessarily the best at CTM maps, they will find Zero Mercy too much of a challenge no matter what. Although this may diminish the playerbase, the strong and brave enough are the ones that are destined for victory in these maps. But, still, the title holds true for all the maps - even the practice maps! Commentary: Amalon brings us a solid series of maps called The Ruthless Regions. The first is a fairly difficult survival island map, with inspiration from the classic Super Hostile series. His second, and most notable map, is Cutthroat Caverns, a classic CTM cave-style map. The map starts off heavily inspired by Spellbound Caves, but picks up as promised in the second intersection with wonderfully crafted enviroments.
The whole map gives a very homey feel to CTM veterans looking for a bit of a challenge, but doesn't really bring anything new to the table in the end. Commentary: Krose's maps are interesting, as they have this feeling that they flow along through completely weird terrain and castles, unjustifiable, and then into cramped caves where you'll get lost coming back with that precious wool of yours. His use of weird enchanted loot helps balance the map out, as I was constantly changing from a typical sword to an enchanted item to help me fight swarms of enemies. His second map, Skyward Ascent, focuses heavily on 1.3/1.4 feature being implemented into fitting spots, which makes it one of the first maps that does this successfully. Although most of the terrain looks marvellous, to me something's off about some of it, like I've seen it done before in other maps.
Still, the designs are amazing, and I'd recommend these maps for anyone who just wants fast-paced CTM fun. Commentary: Although the names of these maps aren't the most original and the fact that these maps are only 5 blocks long (excluding the bonus Challenge Block), these are amazing maps with beautiful aesthetics, difficult but well-balanced areas with custom loot and custom monsters holding custom items (this only includes the first map, Sandstone, but bRan is making an updated version for the others).
If you're looking for a shorter map but harder map, Sandstone and bRan's MiniCTM maps are a must-try! Commentary: Cubic Horrors lives up to its name in every way imaginable. Matt's first map; The Fire Beneath, is a ROM-Hack map that embodies the worst nightmares of even the most experienced CTM veteran.
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Matt's love of the void and lava shows clearly, as even the first intersection has areas where a single misstep will lead you to death. The map's base block is netherrack, which adds quite well to the hellish and horrific theme of the map. I strongly reccomend this map to anyone looking for an extreme challenge. Do NOT play this map if you are new to CTM. Matt's style of mapping is fairly unique and several areas are quite original. Other areas are more traditional dungeons however, making for a pleasing blend. You won't spend too much time farming, as Matt tosses you right into the action and never lets it stop.
His maps are fast-paced, action-packed, and keep you on your feet. Commentary: This series has a great start to it with an old and warm feeling that makes you feel like you're ready to take on all the castles in the world. Open-air exploration on an unusual, repetitious rock may not be your style, though.
The map has a different style of VM, the Chrono Altar, which records your time (although not perfectly) as you play through the map and get the three wool needed for it. The first map mainly focuses on cave/castle assault, which although may be overdone slightly, still can be fun. You'll see yourself trying to avoid falling off things and going as quick as you can to survive here. Commentary: Chubuniman is new to the mapmaking community and did a decent job on his first map. In most areas he lacks a bit of originality and lacks the use of the erode brush. Other than that you will find a fun experience with a lot of custom loot.
Chubuniman implements a variety of custom monsters which gives the player a exciting experience throughout the map. The map seems to be fairly unbalanced, though, and you get some of what you need for the whole map right at the beginning. He is a rookie in the map-making community, but the map is at least worth checking out. Quote fromLooks pretty good so far, Isaac! I have a question, though. Are you only going to include maps that you've reviewed? Or are you going to have a 'To be reviewed' list as well?
Also, are you going to seperate series and one-offs, or include them? Looking forward to it, bookmarked.I'm afraid I don't quite understand what your first question is. Hopefully I will clarify by saying that I will be reviewing more maps over time.
I probably will post in the thread 'Hey, I'm playing map right now. Expect a review soon!' But I doubt there will be a formal list beyond that.As for your second question, I am going to put series and one-offs in one big category. Unlike the last CTM Central, I'm not going to separate the kinds of CTM maps, it's just going to be one giant list.Thanks for the bookmark! Quote fromNice! I'd see if you could borrow more of zbill's formatting, which looked quite preety.Also keep in the mind this is the THIRD rendition of CTM Central now!(please please rename it to CTM Central!
CTM Shop sounds retarded IMO.)(Yeah, it's assumed the person knows it's the third rendition, because I credited both zbill and Goreae at the beginning).As for both the formatting and the title. I wanted both to be nice, but I don't want to copy zbill too much. Since he has not given me explicit permission to make a new CTM Central, I want to make sure people know that this thread is a little different than the previous generations. Quote fromI mean are you only going to add maps to this thread after you've reviewed them? Or have maps on there that haven't been reviewed yet?
Does that make more sense? In other words, is this going to be a 'complete' list of CTMs? Add them in here and review them later?
Words are not my strong suit:/Ohhh, I see what you mean. Nope, I think I'm going to just add maps in after I review them.
This will be only a list of reviewed maps. However, I plan to review as many good maps as I possibly can, so this should be as close to a full list of CTMs as you can really get.
Quote fromAnd the CTM Central thread rises from the ashes once again.Looking good so far. I'd suggest Safe Haven, Twisted Logic, and some of the stuff some Monumentans have done. (Depthcharge Caverns, Ruthless Regions, etc.)Edit: Ooh, Monumentans. I like the sound of that.Just as you were typing this, I was editing the post to include Safe Haven!Will include Twisted Logic and other maps later. I'm going to get off to bed here soon, but I wanted to get the basic thread up today with a couple maps.
Quote fromHmm, just wondering, how many CTMs have you done? Also, a fair amount of new CTM's get posted fairly often. How many of those are you going to try?I've done a fair amount of CTMs. Mainly, what I'm going to be posting in this map is just reviews of good CTM maps.
This list is mostly going to be maps you really should play, and the ratings will tell you which ones you should play before the others.Although I'm going to be the sole reviewer, that also doesn't mean that people can't put in their opinion. If there is a map I have not played that I'd like to post a review of, I certainly would ask y'all what you thought of the map, look at the map thread, screenshots, description, and what people thought of it, and then post a rating that way. And if there is any map you want to see reviewed, just post it here and I will certainly review it!
I found a zombie spawner and want to create a village at the surface just over it. So I made houses, dig a staircase, then made a water elevater with signs from place to place to prevent drowning, then cured a zombie villager (not so easy, the first one got killed by my wolves after he tried to hit me and the second got killed by another zombie spawning just after he got cured) and push him into it. But he wouldn't swim up and so got drowned.Is there a tuto on what to do and not do to have a safe water elevater for villagers? This is an easy way to get those villagers from a zombie spawner to a village:1. Find a zombie spawner.2. Allow them to spawn but to not be able to reach you (I used a fence with a gate).3. Add lights and a way to turn them off/on.
(or use torches)4. Dig a staircase up to your village that contains a 'holding room' at the top of the stairs.5.
Turn off lights. Once you see a zombie villager, turn on the lights (or place torches), kill all the other zombies and cure the zombie villager.6. Open the gate while he is still a zombie, and lead him up the stairs. Trap him in the holding room at the top of the stairs.7. When he is a villager, open the door to the holding room and let him into the village.
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